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Xcom 2 war of the chosen spark changes
Xcom 2 war of the chosen spark changes











The SPARK has similar accuracy levels to a grenadier, with aim scores potentially in the 70s even at max rank. Future Combat is geared towards using the SPARK as a damage sponge and overall supportive unit, while War Machine is focused on making the SPARK a damage dealer focused on close combat. The two paths, Future Combat and War Machine have abilities that complement different playstyles. SPARKs do not require rest after battles in War Of The Chosen, which can be taken into consideration if all soldiers are consistently tired or otherwise unavailable.Similar to a Grenadier with the Shredder ability, a SPARK's basic shots will shred enemy armor.Cover still works to keep the unit hidden in concealment though. Similar to the MEC troopers of 'Enemy Within,' the SPARK cannot use cover.With max-rank gear, a SPARK can have up to 4 passive armor, making it the most heavily armored troop available to XCOM.A SPARK can climb buildings and raised terrain at any point, without needing a ladder/vine-wall.Even with a third-rank Bit, the SPARK's hacking skill is still only 5. While the SPARK's Bit can hack enemies and objectives, it is much less effective at it compared to a Specialist.(In the War of the Chosen expansion, you can apply weapon upgrades to the primary weapon.) The SPARK also cannot equip any Personal Combat Sims, or apply any weapon upgrades to its weapon.The tier of the armor indicates how many HP will be healed (+2 HP for second tier and +4 HP for third tier). For example, if a SPARK which is damaged by 5 completes a mission, only 3 HP need to be repaired to fully restore the SPARK. Also, SPARK armor provides healing when a mission is completed.The SPARK will not heal automatically, and must be staffed in Engineering to repair after battles.

xcom 2 war of the chosen spark changes

The SPARK troop is mechanical, and cannot be healed during a mission by medikits.













Xcom 2 war of the chosen spark changes