
There’s a fantastic variety of heads to find and choose from, including floating gargoyles, rampaging meat monsters, and adorable ents that are basically a pixelated Groot. The push of a button transforms your meek little skeleton adventurer into an entirely new monster and imbues you with that head’s powers, like a slightly morbid, body-snatching Kirby.

But where Skul truly shines is in how its head-swapping manages to keep its grind sustainably fun even after dozens of hours of failure. And while it undoubtedly shares DNA with Dead Cells (so much so, in fact, that The Prisoner is actually a playable cameo character) Skul is by no means a copycat, rivaling its inspiration in the quality of its chaotic combat while standing out with plenty of interesting new ideas.Īs with all rogue-lite games, the key to getting better is in both learning the areas, enemy types, and bosses you might face in any given randomized run, as well as permanently upgrading your character’s base stats and gaining perks that make you a bit stronger with each attempt.

Like the bizarre offspring of Dead Cells and The Legend of Zelda: Majora’s Mask that it is, this undead adventure combines fast-paced 2D platforming and combat with the ceaselessly amusing ability to swap your hero’s skull, and with it your playstyle, at will. This metaphor might be a little on the nose, but Skul: The Hero Slayer brings a fresh new face to the now overflowing rogue-lite genre by literally giving you lots of faces.
